FIGHTING EX LAYER
“The Gougi System is a tactical revelation, adding layers to every punch and kick.”

The Core of Combat
FIGHTING EX LAYER revives the beloved EX series with a focus on visceral combat mechanics that demand precision. The game features a robust combo system, allowing players to string together attacks with rhythmic grace. Each character, from Kairi to Skullomania, brings a unique flair to the battlefield, supported by the innovative Gougi System that transforms battle strategies mid-fight. The decision to include both Progressive and Classic input styles caters to a broad spectrum of players, enhancing accessibility while preserving depth.
Gougi System: A Game-Changer
The Gougi System is a standout feature that redefines how matches unfold. By meeting in-battle conditions, players unlock new abilities, adding a strategic layer that keeps each encounter fresh. This dynamic system, with its 15 distinct Gougi Decks, encourages experimentation and caters to varying playstyles. While some may find its intricacies daunting at first, it rewards those willing to delve deeper with a satisfying strategic edge.
Visual and Auditory Experience
FIGHTING EX LAYER breathes new life into its characters with vibrant graphics that capture the essence of each fighter. The visual presentation is complemented by a soundtrack that punctuates the action, creating an immersive experience. However, the auditory feedback for hits and blocks could benefit from more variation to fully engage the senses, as the repetition can diminish the impact over time.
Modes and Replay Value
The game offers a range of modes, from traditional Arcade to the challenging Expert Mode, providing ample content for solo players. Online multiplayer and local split-screen options enhance its replayability, although the online experience can be hampered by inconsistent netcode. Nevertheless, the variety of modes ensures players remain engaged, particularly those who thrive on competition and mastery.
Balancing Act
Balancing such a diverse cast of characters is no small feat, and FIGHTING EX LAYER mostly succeeds, though some characters feel slightly dominant due to Gougi interactions. This imbalance may frustrate those seeking perfect parity, yet it simultaneously invites tactical exploration and adaptation. The developers' commitment to ongoing updates suggests a willingness to refine and perfect the balance over time.
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Final Verdict
FIGHTING EX LAYER stands as a testament to the enduring appeal of the EX series, offering a rich, tactical experience for fans of beat-em-up fighting games. With its Gougi System and diverse roster, it caters to both newcomers and veterans alike. If you love experimenting with unique abilities and mastering diverse characters, you should try FIGHTING EX LAYER.
Strengths
- Innovative Gougi System adds strategic depth.
- Diverse character roster with unique styles.
- Engaging modes catering to various player preferences.
Weaknesses
- Auditory feedback lacks variation.
- Inconsistent online netcode.
Editorial Review

In FIGHTING EX LAYER, each move flows with a serene precision, inviting players to dance on the edge of chaos. The Gougi System, in particular, is an elegant addition that elevates the art of combat to new heights. It's a game where timing and technique blend harmoniously.

Every punch in FIGHTING EX LAYER hits like a freight train, delivering a visceral thrill with each impact. The Gougi System spices up the combat, making every fight feel like an electrifying dance of fists and fury. It's a rollercoaster of emotions, leaving you breathless and craving more.

FIGHTING EX LAYER is like a time capsule from the golden era of fighters, with a modern twist. The Gougi System adds a quirky, yet genius layer of strategy that keeps things interesting. Sure, the netcode feels like it was borrowed from the 90s, but hey, it's all part of the charm, right?

Man, FIGHTING EX LAYER is a wild ride! The Gougi System amps up the hype, making every match feel like you're discovering new ways to crush opponents. Sure, some issues here and there, but who cares when you're having this much fun? Bring on the chaos!
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About the author

FramePriest
FramePriest here. Every move is math. I review fighting games like spreadsheets with soul. Frame data is my scripture.